Large City: Coopermoor

Coopermoor

Coopermoor
Example Sylvin architecture.
StateSylvanian Empire
ProvenceMarlingia County
Sub ProvenceIcebeach Dutchy
RegionLapníhg Shrublands
Founded1367
Community LeaderEarl Pa Hanbury
Area363 km2 (145 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2824 m (9265 ft)
Average Yearly Precipitation163 cm/y (64 in/y)
Population86094
Population Density237 people per km2 (593 people per mi2)
Town AuraEnchantment
Naming
Native nameCoopermoor
Pronunciation/ˈkuːpə/ /mʊə/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Coopermoor (/ˈkuːpə/ /mʊə/ [Translation Unavailable]) is a subtropical Large City located in Icebeach Dutchy, Marlingia County, within the Sylvanian Empire.

The name Coopermoor is derived from the Sylvin language, as Coopermoor was founded by Snoh Bowes, who was culturaly Sylvin.

Climate

Coopermoor has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 2°C (35°F). Coopermoor receives an average of 163 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Coopermoor covers an area of nearly 363 km2 (145 mi2), and an average elevation of 2824 m (9265 ft) above sea level.

Overview

Coopermoor was founded durring the late 15th century in spring of the year 1367, by Snoh Bowes. The establishment of Coopermoor suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Coopermoor was built using the conventions of Sylvin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Coopermoor is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Coopermoor is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Coopermoor is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around city. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the city seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Coopermoor possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Coopermoor has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Coopermoor has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Coopermoor. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Coopermoor's parks.

Coopermoor has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Coopermoor.

Coopermoor has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Coopermoor has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Coopermoor has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Coopermoor has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Coopermoor has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Coopermoor has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Coopermoor has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Coopermoor's public wards, blessings, and other arcane systems.

Coopermoor has an Scientific Academy which provides higher education in the natural sciences.

Coopermoor possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Coopermoor's grid is powered by a direct leyline tap.

Coopermoor's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Coopermoor has a first rate hospital which caters to anyone in need of long term medical care.

Coopermoor has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Coopermoor has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Coopermoor's natural decorations nor waterways.

Coopermoor has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Coopermoor has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Coopermoor has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Coopermoor is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Coopermoor's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is skipped in Coopermoor.

The Bacallia near Coopermoor are known to be quite timid.

Coopermoor's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 170
  • Farmers: 226
  • Farm Laborer: 506
  • Hunters: 277
  • Milk Maids: 209
  • Ranchers: 115
  • Ranch Hands: 223
  • Shepherds: 226
    • Farmland: 346958 m2
    • Cattle and Similar Creatures: 21523
    • Poultry: 258282
    • Swine: 17218
    • Sheep: 860
    • Goats: 172
    • Horses, Mounts, and Beasts of Burden: 8609

Craftsmen

  • Arms and Toolmakers: 165
  • Blacksmiths: 204
  • Bookbinders: 113
  • Buckle-makers: 121
  • Cabinetmakers: 191
  • Candlemakers: 277
  • Carpenters: 291
  • Clothmakers: 239
  • Coach and Harness Makers: 87
  • Coopers: 215
  • Copper, Brass, Tin, Zinc, and Lead Workers: 125
  • Copyists: 83
  • Cutlers: 72
  • Fabricworkers: 187
  • Farrier: 593
  • Furriers: 57
  • Glassworkers: 307
  • Gunsmiths: 207
  • Harness-Makers: 81
  • Hatters: 160
  • Hosiery Workers: 61
  • Jewelers: 95
  • Leatherwrights: 232
  • Locksmiths: 91
  • Matchstick makers: 134
  • Musical Instrument Makers: 124
  • Painters, Structures and Fixtures: 107
  • Paper Workers: 128
  • Plasterers: 114
  • Pursemakers: 145
  • Roofers: 92
  • Ropemakers: 88
  • Rugmakers: 85
  • Saddlers: 162
  • Scabbardmakers: 193
  • Scalemakers: 90
  • Scientific, Surgical, and Optical Instrument Makers: 55
  • Sculptors, Structures and Fixtures: 82
  • Shoemakers: 81
  • Soap and Tallow Workers: 273
  • Tailors: 465
  • Tanners: 111
  • Upholsterers: 126
  • Watchmakers: 110
  • Weavers: 253
  • Whitesmiths: 67

Merchants

  • Adventuring Goods Retellers: 59
  • Arcana Sellers: 61
  • Beer-Sellers: 116
  • Booksellers: 136
  • Butchers: 232
  • Chandlers: 215
  • Chicken Butchers: 223
  • Entrepreneurs: 91
  • Fine Clothiers: 220
  • Fishmongers: 226
  • Florists: 52
  • Potion Sellers: 151
  • Resellers: 374
  • Spice Merchants: 116
  • Wine-sellers: 179
  • Wheelwright: 136
  • Woodsellers: 85

Service workers

  • Bakers: 430
  • Barbers: 400
  • Coachmen: 128
  • Cooks: 358
  • Doctors: 189
  • Gamekeepers: 130
  • Grooms: 73
  • Hairdressers: 307
  • Healers: 217
  • Housekeepers: 226
  • Housemaids: 409
  • House Stewards: 253
  • Inns: 83
  • Laundry maids: 175
  • Maidservants: 318
  • Nursery Maids: 162
  • Pastrycooks: 331
  • Restaurateur: 331
  • Tavern Keepers: 374

Specialized Laborer

  • Ashworkers: 117
  • Bleachers: 79
  • Chemical Workers: 49
  • Coal Heavers: 191
  • In-Town Couriers: 195
  • Long Haul Couriers: 220
  • Dockyard Workers: 172
  • Gas Workers: 42
  • Hay Merchants: 72
  • Leech Collectors: 242
  • Millers: 195
  • Miners: 195
  • Oilmen and Polishers: 132
  • Postmen: 200
  • Pure Finder: 111
  • Skinners: 232
  • Sugar Refiners: 48
  • Tosher: 128
  • Warehousemen: 277
  • Watercarriers: 193
  • Watermen, Bargemen, etc.: 253

Skilled Laborers

  • Accountants: 114
  • Alchemist: 133
  • Clerk: 191
  • Dentists: 86
  • Educators: 235
  • Engineers: 117
  • Gardeners: 86
  • Mages: 65
  • Plumbers: 87
  • Pharmacist: 108
  • Professors: 37
  • Scientists: 65
  • Wizards: 37

Civil Servants

  • Adventurers: 82
  • Bankers: 123
  • Civil Clerks: 209
  • Civic Iudex: 97
  • Consultants: 56
  • Exorcist: 195
  • Fixers: 100
  • Kami Clerk: 170
  • Landlords: 160
  • Lawyers: 105
  • Legend Keepers: 148
  • Militia Officers: 860
  • Monks, Monastic: 269
  • Monks, Civic: 260
  • Historian, Oral: 195
  • Historian, Textual: 107
  • Policemen, Sheriffs, etc.: 200
  • Priests: 409
  • Rangers: 116
  • Rat Catchers: 131
  • Scholars: 132
  • Spiritualist: 162
  • Slayers: 48
  • Storytellers: 337
  • Military Officers: 296

Cottage Industries

  • Brewers: 269
  • Comfort Services: 277
  • Enchanters: 96
  • Herbalists: 96
  • Jaminators: 269
  • Needleworkers: 307
  • Potters: 151
  • Preserve Makers: 232
  • Quilters: 128
  • Seamsters: 374
  • Spinners: 260
  • Tinker: 97
  • Weaver: 226

Artists

  • Actors: 93
  • Architects: 33
  • Bards: 132
  • Costumers: 53
  • Dancers: 104
  • Drafters: 55
  • Engravers: 69
  • Fine Furniture Carpenters: 42
  • Glaziers: 91
  • Inlayers: 81
  • Musicians: 286
  • Painters, Art: 44
  • Playwrights: 91
  • Sculptors, Art: 74
  • Wood Carvers: 307
  • Writers: 331

Produce Industries

  • Butter Churners: 269
  • Canners: 269
  • Cheesmakers: 296
  • Ice Merchants: 39
  • Millers: 179
  • Picklers: 151
  • Smokers: 107
  • Stockmakers: 98
  • Tobacconists: 128
  • Tallowmakers: 200

32762 of Coopermoor's population work within a Foundational Occupation.

51611 of Coopermoor's population do not work in a formal occupation, but do contribute to the local economy. 1721 (2%) are noncontributers.

Points of Interest

The center of Coopermoor's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century Coopermoor was struck by a devistating earthquake. The quake brought ruin to Coopermoor, which lost 271 people, 286 livestock, and 55 buildings in the earthquake. The day of the quake is remembered by many as Death's Day.

History